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The Tactical Games – Mississippi 2019
February 23 - February 24$275
Register Now, Competitor slots are limited to a total of 120 competitors
NEW TIERED PRICING!
The first 20 competitors to sign up will pay a discounted price of $250. After those slots are sold out, the price will increase to $275.
- Men’s Elite
- Men’s Intermediate
- Men’s Masters (age 45 and up)
SPECTATORS ARE WELCOME TO JOIN US AT NO COST
Leveling the Playing Field
The Tactical Games is based on the concept that in order to be successful in combat you must be both fast AND accurate while under physical and mental duress or stress. We will attempt to replicate some facet of combat in every stage we include in our events. The exercise used to elevate heart rate and the skill sets paired up with the exercise chosen will replicate something we experienced in combat at some time.
Scoring will be scored based on speed and accuracy. A stage or heat will start, and the athletes will be on a timer. Their time stops when they complete the stage or cross a finish line. The targets will be scored in a way that translates to time, not points. If a person misses a target, it results in a penalty, time is added to the score. For example, if a person completed an event in 14 minutes even but missed five shots…at 10 seconds per shot missed, 50 seconds would be added to their overall time for an adjusted score of 14:50. The aggregate time becomes their final score. After all the events are completed, the top three competitors with the lowest time aggregate are the winners in their category. At times, the penalty for a miss will be greater or less depending on the criticality of the shot.
“Percentage Targets” will also appear from time to time. These are targets that show only part of the target face or are covered partially with a “good guy” target. There is a steeper penalty for shooting good guy targets. (More time added to the final time)
FFI’s. FFI’s are Failure to Follow Instructions. If competitors are given specific instructions for a particular stage/heat, and they fail to execute according to the instructions, they can have a set amount of time added to their score. An FFI carries a heavy penalty, but not as much of a penalty as shooting a “hostage” or good guy target.
When Military units, SWAT teams, or other paramilitary organizations go into harms way, the weapons systems and gear are generally standardized within the group. Sure, there are snipers who carry a long gun, and Breachers who carry specialized breaching weapons, but overall, the group will be standardized.
In The Tactical Games, we will attempt to level the playing field by standardizing the weapon systems used. This will provide an environment where everyone has the same advantages or disadvantages. You won’t see one competitor with a $10k rifle, and another competing with a $550 rifle.
We are restricting the weapons calibers to 5.56/.223 for rifles, and to either 9mm or .40 for pistols.
Rifle optics are restricted to red dot-style sights such as EOTech, Aimpoint, and the other brands that work in an identical fashion. No magnified optics will be allowed. IF someone runs an EOTech HALO sight on their rifle, they will not be allowed to have a G-33 magnifier behind it. Other 1×6 power scopes such as VUDU scopes by EOTech, or Schmidt and Bender for example, will not be allowed. Red Dot without magnification only. Back-up Iron Sights will be required. We follow the assaulter adage, two is one, and one is none!
Also, on the weapon, no lasers whether visible or infrared will be allowed. Only good old-fashioned marksmanship applied with a reliable red dot sight will be allowed.
“Furniture” on the rifles will be restricted to those attachments that help ergonomics, such as a vertical foregrip or the like, will be allowed. If it is determined that the device chosen provides an unfair advantage, that device will not be allowed. We are looking at the basics here. We want to see the Grit and Skill each person has; not how much technology can help them.
Pistols will be restricted to either a 9mm or a .40cal round. The brand and model of the weapon is not as important as long as it is deemed safe to operate in The Tactical Games environment and fits within the “stock pistol” category. Pistol optics will be restricted to stock sights, fiber optic sights, and stock-style sights with tritium for low visibility. No red dot sights or electronic sights of any kind will be allowed on pistols. I personally use Tru-Glo sights with tritium for low vis shooting. Electronic pistol optics are generally unreliable in a combat environment and are prone to failing at a critical moment. These characteristics combined with the rugged courses of fire found in The Tactical Games, will certainly break and render useless electronic sights on pistols. So, no electronic sights on pistols.
ATHLETES NEED TO BRING
- AR-15 with optic and back-up iron sights.
- Pistol (9mm, .40cal) with no electronic optics (Stock or fiber optic sights only)
- Pistol belt
- Body armor and plate carrier that weighs in around 15 lbs for men, and 8-10 lbs for women
- 500 rounds of rifle and 500 rounds of pistol ammunition
- Clothing appropriate for running, jumping, climbing, crawling, and appropriate for shooting
Each competitor will compete in standardized equipment for the Battles during The Tactical Games. We are attempting to level the playing field to ensure all variables are removed and the Battles represent an even test of skill and fitness across the board.
We do not specify the clothing or footwear an athlete chooses to wear. We highly encourage rugged footwear and clothing to protect the athletes as they move through the prescribed Battles.
During most Battles, athletes will be wearing Body armor, pistol belt, and rifle with sling. This varies slightly for one or two Battles. Specific instructions will be given ahead of each Battle.
All body armor will meet a minimum standard. An athlete does not have to have plates in their plate carriers. As long as the weight is achieved, the plate carrier can be “slick”. We use the term body armor as it is universally accepted, and all athletes know what that is. But technically we are referring to plate carriers. An athlete’s plate carrier must meet minimum weight requirements, THEN add ammunition.
Men’s body armor must be 15lbs or heavier.
Women’s body armor must be 8 lbs or heavier.
At the Games, we will check the weight of athlete’s plate carriers/body armor. We reserve the right to make spot checks at any time throughout the event, and if an athlete is found to be “running light” it can be grounds for disqualification. Running light body armor is an honor code violation.
Athletes will compete with a 5.56mm/.223caliber semi-automatic rifle. We generally expect the rifle to be an M-4 carbine or variant. We will allow other models of 5.56mm/.223cal rifles as long as it is determined to be equal to the rifles being used by other athletes. The rifle should be in good working condition, well maintained, fully functional safety, and use standard 20 or 30 round magazines.
OPTICS ON RIFLES
We allow the use of optics in The Tactical Games such as Aimpoint, EOTech, or other electronic optics. We do NOT allow magnified optics in The Tactical Games. No adjustable or variable power magnification is allowed.
We require rifles to have back-up iron sights. Redundant systems should be the standard anyway.
We require semi-stock pistols to be used in Battles at the Tactical Games. We want combat-style pistols such as Glock, S&W M&P, CZ, or otherwise. No revolvers. We allow fiber optic sights, or high-visibility sights such as Tru-Glo sights. We do NOT allow electronic sights on pistols. Front sight post and rear sight aperture style sights only.
Triggers on pistols may be doctored to be lighter than stock triggers. Drop-in triggers are acceptable.
Compensators are acceptable. Match-grade barrels are acceptable.
For questions or clarifications on the rules, scoring method, or weapons allowed in the TAG competitions, email us at [email protected].